Globe vs Flat Earth

Two models, one sky. Pick a place and a time, then check which model matches what you see outside.

Globe vs Flat Earth: what this page does

Two models of the Earth, side by side: the Globe Earth (GE) and the Flat Earth (FE) on the Gleason map. Pick any place and time and each model draws the sky it predicts: the Sun, the Moon, the stars and the horizon. The table under the views lists each prediction next to the real sky, so you can see which model matches. Better still, step outside and compare with what you observe.

How each model is built

Short names in the views: GE means Globe Earth and FE means Flat Earth. FE Sun and FE Moon are the flat model's own Sun and Moon. On the flat view, the red and blue circles labelled GE Sun and GE Moon show where the real Sun and Moon are, as the globe model predicts.

Horizon: the air bends light slightly round the curve, so the real horizon is about 7% farther than plain geometry gives. On a flat disc there would be no horizon at all, only haze.

This page is free, with no ads and no tracking. If you would like to help future work, such as a phone app, you can support it on Ko-fi.

Stars: the 520 brightest (magnitude 4 and above) from the Hipparcos catalogue, with lines for 18 constellations, via d3-celestial by Olaf Frohn (BSD). Earth images: NASA Blue Marble and Black Marble. Moon map: NASA Lunar Reconnaissance Orbiter.

Globe modelEarth, Moon and Sun from Astronomy Engine
Flat modelGleason map, local Sun and Moon at 4,828 km

What each model predicts here

QuantityReal skyGlobe modelFlat model

How each column is computed: see .

Sources: real Sun and Moon positions from Astronomy Engine by Don Cross (MIT). Stars from the Hipparcos catalogue via d3-celestial by Olaf Frohn (BSD). Earth images: NASA Blue Marble, Black Marble and elevation data, and the Lunar Reconnaissance Orbiter Moon map (public domain). Coastlines: Natural Earth (public domain). Town search: GeoNames (CC BY 4.0). Flight times: Flightradar24 (October 2026). Ground heights for the long-distance photo scenes: Terrarium elevation tiles (Mapzen, AWS Open Data), from SRTM and other public data. 3D rendering: three.js.

Support this project: this site is free, with no ads and no tracking. If you find it useful, you can support it on Ko-fi and help fund future work such as a phone app.